In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
Recognition of chatting activities in social interactions is useful for constructing human social networks. However, the existence of multiple people involved in multiple dialogue...
In crowdsourced relevance judging, each crowd worker typically judges only a small number of examples, yielding a sparse and imbalanced set of judgments in which relatively few wo...
Modeling representations of image patches that are quasi-invariant to spatial deformations is an important problem in computer vision. In this paper, we propose a novel concept, t...
Jan Ernst, Maneesh Kumar Singh, Visvanathan Ramesh
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...