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WETICE
2002
IEEE
14 years 1 months ago
Evaluation of a Publish/Subscribe System for Collaborative and Mobile Working
The MObile Teamwork Infrastructure for Organizations Networking (MOTION) 1 service platform that we have designed and implemented addresses an emerging requirement in the daily bu...
Pascal Fenkam, Engin Kirda, Schahram Dustdar, Hara...
WWW
2007
ACM
14 years 9 months ago
GeoTV: navigating geocoded rss to create an iptv experience
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
ICSE
2003
IEEE-ACM
14 years 8 months ago
Quantifying the Value of Architecture Design Decisions: Lessons from the Field
This paper outlines experiences with using economic criteria to make architecture design decisions. It briefly describes the CBAM (Cost Benefit Analysis Method) framework applied ...
Mike Moore, Rick Kazman, Mark Klein, Jai Asundi
VL
2007
IEEE
107views Visual Languages» more  VL 2007»
14 years 2 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
ICCBR
2009
Springer
14 years 3 months ago
S-Learning: A Model-Free, Case-Based Algorithm for Robot Learning and Control
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
Brandon Rohrer