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» Designing Network Protocols for Good Equilibria
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NETGAMES
2006
ACM
15 years 11 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
SENSYS
2005
ACM
15 years 11 months ago
Packet combining in sensor networks
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
Henri Dubois-Ferrière, Deborah Estrin, Mart...
HPCA
1998
IEEE
15 years 9 months ago
Address Translation Mechanisms In Network Interfaces
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
Ioannis Schoinas, Mark D. Hill
DEBS
2008
ACM
15 years 7 months ago
Replica placement for high availability in distributed stream processing systems
A significant number of emerging on-line data analysis applications require the processing of data streams, large amounts of data that get updated continuously, to generate output...
Thomas Repantis, Vana Kalogeraki
155
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NOSSDAV
2001
Springer
15 years 10 months ago
Network support for mobile multimedia using a self-adaptive distributed proxy
Recent advancements in video and audio codec technologies (e.g., RealVideo [18]) make multimedia streaming possible across a wide range of network conditions. With an increasing t...
Zhuoqing Morley Mao, Hoi-sheung Wilson So, Byungho...