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» Designing Network Protocols for Good Equilibria
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NETGAMES
2006
ACM
14 years 20 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
SENSYS
2005
ACM
14 years 8 days ago
Packet combining in sensor networks
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
Henri Dubois-Ferrière, Deborah Estrin, Mart...
HPCA
1998
IEEE
13 years 11 months ago
Address Translation Mechanisms In Network Interfaces
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
Ioannis Schoinas, Mark D. Hill
DEBS
2008
ACM
13 years 8 months ago
Replica placement for high availability in distributed stream processing systems
A significant number of emerging on-line data analysis applications require the processing of data streams, large amounts of data that get updated continuously, to generate output...
Thomas Repantis, Vana Kalogeraki
NOSSDAV
2001
Springer
13 years 11 months ago
Network support for mobile multimedia using a self-adaptive distributed proxy
Recent advancements in video and audio codec technologies (e.g., RealVideo [18]) make multimedia streaming possible across a wide range of network conditions. With an increasing t...
Zhuoqing Morley Mao, Hoi-sheung Wilson So, Byungho...