As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
This paper presents the design principles, development and implementation of an e-learning framework, called Intelligent Cognitive Agents (InCA). The InCA framework is an ontology...
Liana Razmerita, Thierry Nabeth, Albert A. Angehrn...
Today, the development of a VR application is still a long and difficult task as new features are being developed for Virtual Reality. There is a need to have better modelling tool...
This paper describes the software architecture for our pen-based electronic whiteboard system, called Flatland. The design goal of Flatland is to support various activities on per...
Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,...