Sciweavers

2713 search results - page 483 / 543
» Designing Personal Tele-Embodiment
Sort
View
CAE
2007
13 years 11 months ago
memory [en]code - Building a Collective Memory within a Tabletop Installation
In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes d...
Holly Schmidt, Uta Hinrichs, Alan Dunning, M. Shee...
AAAI
2007
13 years 11 months ago
A Deployed Semantically-Enabled Interdisciplinary Virtual Observatory
We have used semantic technologies to design, implement, and deploy an interdisciplinary virtual observatory. The Virtual Solar-Terrestrial Observatory is a production data framew...
Deborah L. McGuinness, Peter Fox, Luca Cinquini, P...
USS
2008
13 years 11 months ago
VoteBox: A Tamper-evident, Verifiable Electronic Voting System
Commercial electronic voting systems have experienced many high-profile software, hardware, and usability failures in real elections. While it is tempting to abandon electronic vo...
Daniel Sandler, Kyle Derr, Dan S. Wallach
ASSETS
2008
ACM
13 years 11 months ago
A3: a coding guideline for HCI+autism research using video annotation
Due to the profile of strengths and weaknesses indicative of autism spectrum disorders (ASD), technology may play a key role in ameliorating communication difficulties with this p...
Joshua M. Hailpern, Karrie Karahalios, James Halle...
ASSETS
2008
ACM
13 years 11 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...