Established as a research project at the University of Illinois in the spring of 2002, eFuzion has proven to be a valuable and effective pedagogical set of tools. It provides the ...
Chad Peiper, David Warden, Ellick Chan, Boris Capi...
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
In disasters such as the earthquake in Haiti and the tsunami in Japan, people used social media to ask for help or report injuries. The popularity, efficiency, and ease of use of s...
Mohammad Ali Abbasi, Shamanth Kumar, Jose Augusto ...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...