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» Designing Pervasive Games for Learning
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BCSHCI
2009
13 years 5 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
VL
2007
IEEE
122views Visual Languages» more  VL 2007»
14 years 1 months ago
Children as Unwitting End-User Programmers
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Marian Petre, Alan F. Blackwell
ESWA
2006
176views more  ESWA 2006»
13 years 7 months ago
Build grid-enabled large-scale collaboration environment in e-Learning grid
As a new branch of grid computing, e-Learning grid is emerging as a nationwide e-Learning infrastructure, which can provide innovative learning experience for learners. In such a ...
YuShun Li, ShengWen Yang, Jinlei Jiang, Meilin Shi
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
13 years 12 months ago
Evolving Team Darwin United
The RoboCup simulator competition is one of the most challenging international proving grounds for contemporary AI research. Exactly because of the high level of complexity and a l...
David Andre, Astro Teller