Sciweavers

305 search results - page 50 / 61
» Designing Pervasive Games for Learning
Sort
View
HT
2000
ACM
15 years 8 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
121
Voted
ICRA
2007
IEEE
128views Robotics» more  ICRA 2007»
15 years 10 months ago
Adaptive Play Q-Learning with Initial Heuristic Approximation
Abstract— The problem of an effective coordination of multiple autonomous robots is one of the most important tasks of the modern robotics. In turn, it is well known that the lea...
Andriy Burkov, Brahim Chaib-draa
ICALT
2005
IEEE
15 years 9 months ago
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotions in computerized environments is to present humanized messages like apologet...
Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng
142
Voted
AIED
2011
Springer
14 years 7 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
129
Voted
ATAL
2009
Springer
15 years 10 months ago
Effective tag mechanisms for evolving cooperation
Certain observable features (tags), shared by a group of similar agents, can be used to signal intentions and can be effectively used to infer unobservable properties. Such infere...
Matthew Matlock, Sandip Sen