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WSC
2004
13 years 10 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
MASCOTS
2003
13 years 10 months ago
Multipath Routing in Mobile Ad Hoc Networks: Issues and Challenges
Mobile ad hoc networks (MANETs) consist of a collection of wireless mobile nodes which dynamically exchange data among themselves without the reliance on a fixed base station or a...
Stephen Mueller, Rose P. Tsang, Dipak Ghosal
USENIX
2003
13 years 10 months ago
Undo for Operators: Building an Undoable E-mail Store
System operators play a critical role in maintaining server dependability yet lack powerful tools to help them do so. To help address this unfulfilled need, we describe Operator U...
Aaron B. Brown, David A. Patterson
MMNS
2000
101views Multimedia» more  MMNS 2000»
13 years 10 months ago
Traffic Management in Isochronets Networks
: This paper presents an evaluation of a traffic management mechanism for high speed networks called RDMA (Route Division Multiple Access), developed as part of the Isochronets, a ...
Kelvin Lopes Dias, José Augusto Suruagy Mon...
HPN
1997
13 years 10 months ago
Mobiware: QoS-aware middleware for mobile multimedia communications
Next generation wireless communications system will be required to support the seamless delivery of voice, video and data with high quality. Delivering hard Quality of Service (QO...
Andrew T. Campbell
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