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» Designing Storytelling Games That Encourage Narrative Play
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DIGRA
2003
Springer
14 years 17 days ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers
CONTENT
2001
Springer
13 years 12 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
PUC
2002
150views more  PUC 2002»
13 years 7 months ago
New Active Tools for Supporting Narrative Structures
: Constructing stories is a type of playing that involves mobilizing the storyteller's imagination and finding original ways to convey narrative intentions. When a child inven...
Françoise Decortis, Antonio Rizzo
DIGRA
2003
Springer
14 years 17 days ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
ATAL
2007
Springer
14 years 1 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin