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IWEC
2004
13 years 9 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
ETS
2002
IEEE
166views Hardware» more  ETS 2002»
13 years 7 months ago
Distributed and Online Distance Lecturing Environment (The Virtual Blackboard Project)
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Yiannis N. Sagias
NORDICHI
2004
ACM
14 years 1 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 2 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
BCSHCI
2009
13 years 5 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams