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» Designing a Common Communication Subsystem
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FTDCS
2003
IEEE
14 years 4 months ago
Looking for a Common View for Mobile Worlds
This paper considers central issues of distributed computing in a mobile environment. Its aim is to light on the first brick of a common view for mobile systems. We pool together...
Maria Gradinariu, Michel Raynal, Gwendal Simon
CHI
2011
ACM
13 years 2 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
CHI
2005
ACM
14 years 11 months ago
Grounding needs: achieving common ground via lightweight chat in large, distributed, ad-hoc groups
This paper reports on the emergent use of lightweight text chat to provide important grounding and facilitation information in a large, distributed, ad-hoc group of researchers pa...
Jeremy P. Birnholtz, Thomas A. Finholt, Daniel B. ...
ICMCS
2000
IEEE
115views Multimedia» more  ICMCS 2000»
14 years 3 months ago
Common Time Reference for Interactive Multimedia Applications
A delay of about 100 ms gives human communicators the feeling of live interaction. Since in a global network the propagation delay alone is about 100 ms, every other delay compone...
Mario Baldi, Yoram Ofek
ASAP
2005
IEEE
121views Hardware» more  ASAP 2005»
14 years 4 months ago
Using TLM for Exploring Bus-based SoC Communication Architectures
As billion transistor System-on-chips (SoC) become commonplace and design complexity continues to increase, designers are faced with the daunting task of meeting escalating design...
Sudeep Pasricha, Mohamed Ben-Romdhane