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» Designing a PC Game Engine
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FSTTCS
2009
Springer
14 years 3 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 2 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
UIST
2006
ACM
14 years 2 months ago
Videotater: an approach for pen-based digital video segmentation and tagging
The continuous growth of media databases necessitates development of novel visualization and interaction techniques to support management of these collections. We present Videotat...
Nicholas Diakopoulos, Irfan A. Essa
WSC
2007
13 years 11 months ago
Enabling industrial scale simulation/emulation models
OLE Process Control (OPC) is an industry standard that facilitates the communication between PCs and Programmable Logic Controllers (PLC). This communication allows for the testin...
Michael Johnstone, Douglas C. Creighton, Saeid Nah...
ICPPW
2009
IEEE
13 years 6 months ago
Characterizing the Performance of
Using Linux for high-performance applications on the compute nodes of IBM Blue Gene/P is challenging because of TLB misses and difficulties with programming the network DMA engine...
Kazutomo Yoshii, Kamil Iskra, Harish Naik, Pete Be...