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» Designing a PC Game Engine
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IUI
2004
ACM
14 years 2 months ago
The connected user interface: realizing a personal situated navigation service
Navigation services can be found in different situations and contexts: while connected to the web through a desktop PC, in cars, and more recently on PDAs while on foot. These ser...
Antonio Krüger, Andreas Butz, Christian A. M&...
MIG
2009
Springer
14 years 3 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
ANCS
2009
ACM
13 years 6 months ago
Progressive hashing for packet processing using set associative memory
As the Internet grows, both the number of rules in packet filtering databases and the number of prefixes in IP lookup tables inside the router are growing. The packet processing e...
Michel Hanna, Socrates Demetriades, Sangyeun Cho, ...
TCIAIG
2010
13 years 3 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
14 years 2 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...