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ICECCS
2007
IEEE

A Novel Approach to the Detection of Cheating in Multiplayer Online Games

14 years 5 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commercial pressures. Under these conditions, security breaches allowing clients to employ illegal behaviours have become common; current commercial approaches have limited capabilities for reacting rapidly to such threats. This paper presents an approach to the detection of a cheating player, and describes a proof-ofconcept system designed to detect cheating play (specifically wallhacking) through the analysis of player behaviour. This approach differs from current methods in that it does not rely on knowledge about specific vulnerabilities and their method of exploitation in order to protect the system, but instead monitors player behaviour for indications of cheating play. Statistical evidence is presented which shows that the proof-of-concept correctly distinguishes between most cheating and non-cheating player...
Peter Laurens, Richard F. Paige, Phillip J. Brooke
Added 03 Jun 2010
Updated 03 Jun 2010
Type Conference
Year 2007
Where ICECCS
Authors Peter Laurens, Richard F. Paige, Phillip J. Brooke, Howard Chivers
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