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» Designing a PC Game Engine
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ISPD
2003
ACM
133views Hardware» more  ISPD 2003»
14 years 3 months ago
Optimal minimum-delay/area zero-skew clock tree wire-sizing in pseudo-polynomial time
In 21st-Century VLSI design, clocking plays crucial roles for both performance and timing convergence. Due to their non-convex nature, optimal minimum-delay/area zero-skew wire-si...
Jeng-Liang Tsai, Tsung-Hao Chen, Charlie Chung-Pin...
OOPSLA
2010
Springer
13 years 8 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
POPL
2005
ACM
14 years 10 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 3 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
ICSE
2011
IEEE-ACM
13 years 1 months ago
JavAdaptor: unrestricted dynamic software updates for Java
Dynamic software updates (DSU) are one of the top-most features requested by developers and users. As a result, DSU is already standard in many dynamic programming languages. But,...
Mario Pukall, Alexander Grebhahn, Reimar Schrö...