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» Designing a PC Game Engine
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APSEC
2006
IEEE
14 years 2 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
AVI
2008
13 years 11 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
PPPJ
2006
ACM
14 years 2 months ago
The Project Maxwell assembler system
The JavaTM programming language is primarily used for platform-independent programming. Yet it also offers many productivity, maintainability and performance benefits for platfo...
Bernd Mathiske, Douglas N. Simon, Dave Ungar
IUI
2005
ACM
14 years 2 months ago
Building intelligent shopping assistants using individual consumer models
This paper describes an Intelligent Shopping Assistant designed for a shopping cart mounted tablet PC that enables individual interactions with customers. We use machine learning ...
Chad M. Cumby, Andrew E. Fano, Rayid Ghani, Marko ...