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» Designing a PC Game Engine
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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
PC
2012
228views Management» more  PC 2012»
12 years 4 months ago
DAGuE: A generic distributed DAG engine for High Performance Computing
— The frenetic development of the current architectures places a strain on the current state-of-the-art programming environments. Harnessing the full potential of such architectu...
George Bosilca, Aurelien Bouteiller, Anthony Danal...
CATE
2004
248views Education» more  CATE 2004»
13 years 10 months ago
SIMSE: An Interactive Simulation Game for Software Engineering Education
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...
Emily Oh Navarro, André van der Hoek
FDG
2009
ACM
14 years 3 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ACMACE
2005
ACM
13 years 10 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó