The tutorial first addresses requirements and semantic problems to integrate digital information into large scale, meaningful networks of knowledge that support not only access to...
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
Organisations can be defined as a set of entities regulated by mechanisms of social order and created by more or less autonomous actors to achieve common goals. Multi-agent systems...
Government e-services available to citizens represent one of the most frequent and critical points of contact between public administrations and citizens. In addition to common se...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...