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ASPLOS
2011
ACM
12 years 11 months ago
DoublePlay: parallelizing sequential logging and replay
Deterministic replay systems record and reproduce the execution of a hardware or software system. In contrast to replaying execution on uniprocessors, deterministic replay on mult...
Kaushik Veeraraghavan, Dongyoon Lee, Benjamin West...
DELTA
2002
IEEE
14 years 27 days ago
The Search for Design in Electrical Engineering Education
The importance of “design” in engineering education is well established and a cornerstone of most new engineering curricula as well as accreditation criteria. Electrical and c...
David V. Kerns, Sherra E. Kerns, Gill A. Pratt, Ma...
ECOOP
1994
Springer
14 years 1 days ago
Meta Patterns - A Means For Capturing the Essentials of Reusable Object-Oriented Design
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...
Wolfgang Pree
SCAM
2006
IEEE
14 years 1 months ago
Comparative Study of Refactoring Haskell and Erlang Programs
Refactoring is about changing the design of existing code without changing its behaviour, but with the aim of making code easier to understand, modify, or reuse. Taking Haskell an...
Huiqing Li, Simon Thompson
DATE
2004
IEEE
117views Hardware» more  DATE 2004»
13 years 11 months ago
Modeling and Validating Globally Asynchronous Design in Synchronous Frameworks
We lay a foundation for modeling and validation of asynchronous designs in a multi-clock synchronous programming model. This allows us to study properties of globally asynchronous...
Mohammad Reza Mousavi, Paul Le Guernic, Jean-Pierr...