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» Designing and Implementing Combinator Languages
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IR
2002
13 years 9 months ago
An Empirical Analysis of Design Choices in Neighborhood-Based Collaborative Filtering Algorithms
Collaborative filtering systems predict a user's interest in new items based on the recommendations of other people with similar interests. Instead of performing content index...
Jonathan L. Herlocker, Joseph A. Konstan, John Rie...
MOZ
2004
Springer
14 years 3 months ago
Strasheela: Design and Usage of a Music Composition Environment Based on the Oz Programming Model
Strasheela provides a means for the composer to create a symbolic score by formally describing it in a rule-based way. The environment defines a rich music representation for comp...
Torsten Anders, Christina Anagnostopoulou, Michael...
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
SIMPRA
1998
99views more  SIMPRA 1998»
13 years 9 months ago
Extension software for real-time control system design and implementation with MATLAB-SIMULINK
The paper deals with a unified environment for the design and implementation of control schemes. The widely used MATLAB-SIMULINK is used for control scheme description. The imple...
Borut Zupancic
HPDC
1994
IEEE
14 years 2 months ago
Design and Implementation of Parallel Algorithms for Gene-Finding
Finding genes unequivocally in DNA sequences is one of the key goals of the Human Genome project. The human genome is a 9 billion character long DNA sequence and is estimated to c...
James Puthukattukaran, Suresh Chalasani, Periannan...