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» Designing creative artificial systems
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GLOBAL
2003
Springer
14 years 3 months ago
The Klaim Project: Theory and Practice
Klaim (Kernel Language for Agents Interaction and Mobility) is an experimental language specifically designed to program distributed systems consisting of several mobile component...
Lorenzo Bettini, Viviana Bono, Rocco De Nicola, Gi...
AIPS
2000
13 years 11 months ago
Plan Generation for GUI Testing
Graphical user interfaces (GUIs) have become nearly ubiquitous as a means of interacting with software systems. GUIs are typically highly complex pieces of software, and testing t...
Atif M. Memon, Martha E. Pollack, Mary Lou Soffa
ATAL
2010
Springer
13 years 11 months ago
Virtual world builder toolkit
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
T. Trescak, M. Esteva, I. Rodriguez, J. Morales
ATAL
2010
Springer
13 years 11 months ago
Exploiting domain knowledge to improve norm synthesis
Social norms enable coordination in multiagent systems by constraining agent behaviour in order to achieve a social objective. Automating the design of social norms has been shown...
George Christelis, Michael Rovatsos, Ronald P. A. ...
AI
2005
Springer
13 years 10 months ago
Semiotic schemas: A framework for grounding language in action and perception
A theoretical framework for grounding language is introduced that provides a computational path from sensing and motor action to words and speech acts. The approach combines conce...
Deb Roy