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AIIDE
2008
14 years 12 days ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
AIIDE
2008
14 years 12 days ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
FLAIRS
2007
14 years 12 days ago
Adaptation of Hierarchical Task Network Plans
This paper presents RepairSHOP a system capable of performing plan adaptation and plan repair. RepairSHOP is built on top of the HTN planner SHOP. RepairSHOP has three properties....
Ian Warfield, Chad Hogg, Stephen Lee-Urban, Hector...
ATAL
2008
Springer
14 years 2 days ago
Reusing models in multi-agent simulation with software components
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Paulo Salem da Silva, Ana Cristina Vieira de Melo
ATAL
2006
Springer
14 years 1 days ago
An argumentation based approach for practical reasoning
We build on recent work on argumentation frameworks for generating desires and plans. We provide a rich instantiDung's abstract argumentation framework for (i) generating con...
Iyad Rahwan, Leila Amgoud