We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
This paper presents RepairSHOP a system capable of performing plan adaptation and plan repair. RepairSHOP is built on top of the HTN planner SHOP. RepairSHOP has three properties....
Ian Warfield, Chad Hogg, Stephen Lee-Urban, Hector...
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
We build on recent work on argumentation frameworks for generating desires and plans. We provide a rich instantiDung's abstract argumentation framework for (i) generating con...