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» Designing creative artificial systems
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MM
2004
ACM
146views Multimedia» more  MM 2004»
14 years 3 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
ACMACE
2007
ACM
13 years 12 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
13 years 11 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
CIKM
2009
Springer
14 years 2 months ago
An empirical study on using hidden markov model for search interface segmentation
This paper describes a hidden Markov model (HMM) based approach to perform search interface segmentation. Automatic processing of an interface is a must to access the invisible co...
Ritu Khare, Yuan An
FLAIRS
2007
14 years 11 days ago
Explaining Task Processing in Cognitive Assistants that Learn
As personal assistant software matures and assumes more autonomous control of its users’ activities, it becomes more critical that this software can explain its task processing....
Deborah L. McGuinness, Alyssa Glass, Michael Wolve...