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CHI
2009
ACM
14 years 4 months ago
Understanding why we preserve some things and discard others in the context of interaction design
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...
ACMIDC
2009
14 years 1 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
ICCCN
2007
IEEE
14 years 3 months ago
Infrastructure for Cross-Layer Designs Interaction
Abstract—The current system design of mobile ad hoc networks (MANET), derived from their traditional fixed counterparts, cannot fully meet the requirements inherent to the dynam...
Zhijiang Chang, Georgi Gaydadjiev, Stamatis Vassil...
CHI
1995
ACM
14 years 22 days ago
Interactive Sketching for the Early Stages of User Interface Design
Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time...
James A. Landay, Brad A. Myers
HRI
2006
ACM
14 years 3 months ago
The art of designing robot faces: dimensions for human-robot interaction
As robots enter everyday life and start to interact with ordinary people the question of their appearance becomes increasingly important. A user’s perception of a robot can be s...
Mike Blow, Kerstin Dautenhahn, Andrew Appleby, Chr...