— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...