Abstract. Social behavior, as compared to the egoistic and rational behavior, is known to be more beneficial to groups of subjects and even to individual members of a group. For t...
Roman Gorbunov, Emilia I. Barakova, Matthias Raute...
This paper outlines the rationale for the workshop topic and offers an overview of its objectives. Keywords Collective memories, episodic memory, memory technology, interaction de...
The goals of this workshop are: (1) to bring together the community of researchers who are exploring innovative design theories and different design methodologies; (2) to evaluate...
Gerhard Fischer, Elisa Giaccardi, Yunwen Ye, Chris...
Generative design theories are needed to b ridge the gaps between pure scientific knowledge, individual ("point") designs and systematic generation of viable design alte...
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...