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GAMEON
2003
13 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
P2PKM
2004
13 years 11 months ago
Ontology-based Service Discovery in P2P Networks
The ubiquitous computing vision is to make knowledge and services easily available in our everyday environments. A wide range of devices, applications and services can be intercon...
Daniel Elenius, Magnus Ingmarsson
PUK
2001
13 years 11 months ago
Web-based Commerce of Complex Products and Services with Multiple Suppliers
The sales of customisable products and services over the internet is a challenging task within the area of electronic commerce. In this chapter we will present a case study which s...
Liliana Ardissono, Alexander Felfernig, Gerhard Fr...
USENIX
2004
13 years 11 months ago
Making the "Box" Transparent: System Call Performance as a First-Class Result
For operating system intensive applications, the ability of designers to understand system call performance behavior is essential to achieving high performance. Conventional perfo...
Yaoping Ruan, Vivek S. Pai
WSC
2001
13 years 11 months ago
Satellite communications representation in network simulation
This paper presents methodologies to represent satellite communications (SATCOM) behaviors in network simulation. This paper is based on tasks performed for generic network warfar...
Kenneth Y. Jo
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