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GROUP
2007
ACM
15 years 8 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
GLVLSI
2009
IEEE
158views VLSI» more  GLVLSI 2009»
15 years 7 months ago
Exploration of memory hierarchy configurations for efficient garbage collection on high-performance embedded systems
Modern embedded devices (e.g., PDAs, mobile phones) are now incorporating Java as a very popular implementation language in their designs. These new embedded systems include multi...
José Manuel Velasco, David Atienza, Katzali...
EDOC
2006
IEEE
15 years 7 months ago
A conceptual framework for service modelling
This paper presents a conceptual framework for service modelling and refinement, called the COSMO (COnceptual Service MOdelling) framework. This framework provides concepts to mode...
Dick A. C. Quartel, Maarten W. A. Steen, Stanislav...
ICSE
2000
IEEE-ACM
15 years 7 months ago
Software engineering for security: a roadmap
Is there such a thing anymore as a software system that doesn't need to be secure? Almost every softwarecontrolled system faces threats from potential adversaries, from Inter...
Premkumar T. Devanbu, Stuart G. Stubblebine
ICCAD
1995
IEEE
135views Hardware» more  ICCAD 1995»
15 years 7 months ago
An iterative improvement algorithm for low power data path synthesis
We address the problem of minimizing power consumption in behavioral synthesis of data-dominated circuits. The complex nature of power as a cost function implies that the effects ...
Anand Raghunathan, Niraj K. Jha
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