A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
Three distinct and interacting types of entities: people, software agents and e-markets are considered in this paper. These entities operate within Shaman, a proposed framework fo...
Gregory E. Kersten, Ryszard Kowalczyk, Hsiangchu L...
Non-verbal information such as utterance speed and switching pause create an impression of the speaker. If intelligent agents could handle such non-verbal information properly, the...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...