Sciweavers

1000 search results - page 130 / 200
» Designing for experiences: randomness as a resource
Sort
View
BCSHCI
2007
13 years 10 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
ET
2007
111views more  ET 2007»
13 years 8 months ago
Dynamic Fault Diagnosis of Combinational and Sequential Circuits on Reconfigurable Hardware
This article describes an emulation-based method for locating stuck-at faults in combinational and synchronous sequential circuits. The method is based on automatically designing a...
Fatih Kocan, Daniel G. Saab
ECTEL
2009
Springer
13 years 6 months ago
Using Third Party Services to Adapt Learning Material: A Case Study with Google Forms
Abstract. Current Learning Management Systems were typically conceived to offer a self-contained "one size fits all" learning environment. Adaptive educational systems ha...
Luis de la Fuente Valentín, Abelardo Pardo,...
MOBISYS
2011
ACM
12 years 11 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
GECCO
2009
Springer
14 years 1 months ago
The sensitivity of HyperNEAT to different geometric representations of a problem
HyperNEAT, a generative encoding for evolving artificial neural networks (ANNs), has the unique and powerful ability to exploit the geometry of a problem (e.g., symmetries) by enc...
Jeff Clune, Charles Ofria, Robert T. Pennock