Sciweavers

1000 search results - page 144 / 200
» Designing for experiences: randomness as a resource
Sort
View
JAIR
2008
157views more  JAIR 2008»
13 years 8 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
ML
2006
ACM
13 years 8 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
BMCBI
2007
112views more  BMCBI 2007»
13 years 9 months ago
Integrated olfactory receptor and microarray gene expression databases
Background: Gene expression patterns of olfactory receptors (ORs) are an important component of the signal encoding mechanism in the olfactory system since they determine the inte...
Nian Liu, Chiquito J. Crasto, Minghong Ma
SASO
2007
IEEE
14 years 3 months ago
An Amortized Tit-For-Tat Protocol for Exchanging Bandwidth instead of Content in P2P Networks
Incentives for resource sharing are crucial for the proper operation of P2P networks. The principle of the incentive mechanisms in current content sharing P2P networks such as Bit...
Pawel Garbacki, Dick H. J. Epema, Maarten van Stee...
HIPC
2003
Springer
14 years 2 months ago
GridOS: Operating System Services for Grid Architectures
Abstract— In this work, we demonstrate the power of providing a common set of operating system services to Grid Architectures, including high-performance I/O, communication, reso...
Pradeep Padala, Joseph N. Wilson