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» Designing for experiences: randomness as a resource
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AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
DATE
2004
IEEE
210views Hardware» more  DATE 2004»
13 years 11 months ago
Loop Shifting and Compaction for the High-Level Synthesis of Designs with Complex Control Flow
Emerging embedded system applications in multimedia and image processing are characterized by complex control flow consisting of deeply nested conditionals and loops. We present a...
Sumit Gupta, Nikil Dutt, Rajesh Gupta, Alexandru N...
FGCS
2007
107views more  FGCS 2007»
13 years 7 months ago
Design and analysis of a load balancing strategy in Data Grids
Developing Data Grids has increasingly become a major concern to make Grids attractive for a wide range of data-intensive applications. Storage subsystems are most likely to be a ...
Xiao Qin
HPDC
2000
IEEE
14 years 1 days ago
An Evaluation of Alternative Designs for a Grid Information Service
Computational grids consisting of large and diverse sets of distributed resources have recently been adopted by organizations such as NASA and the NSF. One key component of a comp...
Warren Smith, Abdul Waheed, David Meyers, Jerry C....
BMCBI
2006
90views more  BMCBI 2006»
13 years 7 months ago
The PowerAtlas: a power and sample size atlas for microarray experimental design and research
Background: Microarrays permit biologists to simultaneously measure the mRNA abundance of thousands of genes. An important issue facing investigators planning microarray experimen...
Grier P. Page, Jode W. Edwards, Gary L. Gadbury, P...