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» Designing for experiences: randomness as a resource
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CIG
2005
IEEE
14 years 1 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
CLUSTER
2007
IEEE
14 years 2 months ago
Scheduling malleable applications in multicluster systems
— In large-scale distributed execution environments such as multicluster systems and grids, resource availability may vary due to resource failures and because resources may be a...
Jeremy Buisson, Omer Ozan Sonmez, Hashim H. Mohame...
CONEXT
2008
ACM
13 years 9 months ago
DaVinci: dynamically adaptive virtual networks for a customized internet
Running multiple virtual networks, customized for different performance objectives, is a promising way to support diverse applications over a shared substrate. Despite being simpl...
Jiayue He, Rui Zhang-Shen, Ying Li, Cheng-Yen Lee,...
DEXA
2009
Springer
138views Database» more  DEXA 2009»
14 years 2 months ago
Evaluating Non-In-Place Update Techniques for Flash-Based Transaction Processing Systems
Recently, flash memory is emerging as the storage device. With price sliding fast, the cost per capacity is approaching to that of SATA disk drives. So far flash memory has been ...
Yongkun Wang, Kazuo Goda, Masaru Kitsuregawa
ROBOCUP
2005
Springer
99views Robotics» more  ROBOCUP 2005»
14 years 1 months ago
Keepaway Soccer: From Machine Learning Testbed to Benchmark
Keepaway soccer has been previously put forth as a testbed for machine learning. Although multiple researchers have used it successfully for machine learning experiments, doing so ...
Peter Stone, Gregory Kuhlmann, Matthew E. Taylor, ...