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WWW
2008
ACM
14 years 8 months ago
How to influence my customers?: the impact of electronic market design
This paper investigates the strategic decisions of online vendors for offering different mechanism, such as sampling and online reviews of information products, to increase their ...
Nan Hu, Ling Liu, Bin Chen, Jialie Shen
ICALT
2003
IEEE
14 years 25 days ago
Educational Robotics in a Systems Design Masters Program
This paper presents the concepts of our MoRob (Modular Educational Robotic Toolbox) project, which aims to provide a robot platform for university teaching and research. Character...
Uwe Gerecke, Patrick Hohmann, Bernardo Wagner
CSCW
2008
ACM
13 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 7 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach