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ATAL
2011
Springer
12 years 7 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
ATAL
2008
Springer
13 years 9 months ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
KDD
2009
ACM
184views Data Mining» more  KDD 2009»
14 years 2 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
AAAI
2007
13 years 10 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
ALT
2001
Springer
14 years 4 months ago
Inventing Discovery Tools: Combining Information Visualization with Data Mining
The growing use of information visualization tools and data mining algorithms stems from two separate lines of research. Information visualization researchers believe in the impor...
Ben Shneiderman