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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
GRAPHITE
2003
ACM
14 years 23 days ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
IJWBC
2006
58views more  IJWBC 2006»
13 years 7 months ago
UnaWare: supporting tacit design knowledge exchange
: DYNAMO (Dynamic Architectural Memory Online) is an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in differ...
Ann Heylighen, Mathias Casaer, Herman Neuckermans
PUC
2007
102views more  PUC 2007»
13 years 7 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
NIPS
2008
13 years 9 months ago
Psychiatry: Insights into depression through normative decision-making models
Decision making lies at the very heart of many psychiatric diseases. It is also a central theoretical concern in a wide variety of fields and has undergone detailed, in-depth, ana...
Quentin J. M. Huys, Joshua T. Vogelstein, Peter Da...