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AIIDE
2008
13 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 6 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
SPEECH
2010
225views more  SPEECH 2010»
13 years 5 months ago
Automatic recognition of regional phonological variation in conversational interaction
One key aspect of face-to-face communication concerns the differences that may exist between speakers’ native regional accents. This paper focuses on the characterization of re...
Vincent Aubanel, Noël Nguyen
MM
2005
ACM
97views Multimedia» more  MM 2005»
14 years 1 months ago
Recognition of hands-free speech and hand pointing action for conversational TV
In this paper, we propose a structure and components of a conversational television set(TV) to which we can ask anything on the broadcasted contents and receive the interesting in...
Yasuo Ariki, Tetsuya Takiguchi, Atsushi Sako