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» Designing games to motivate physical activity
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CHI
2009
ACM
14 years 8 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
HUC
2011
Springer
12 years 7 months ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
14 years 2 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
ACMACE
2007
ACM
13 years 11 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
CHI
2008
ACM
14 years 8 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...