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IJCAI
2003
13 years 11 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 5 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
CHI
2011
ACM
13 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
AAMAS
2006
Springer
13 years 10 months ago
Handling Communication Restrictions and Team Formation in Congestion Games
Abstract. There are many domains in which a multi-agent system needs to maximize a "system utility" function which rates the performance of the entire system, while subje...
Adrian K. Agogino, Kagan Tumer
ACMACE
2009
ACM
13 years 11 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...