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ATAL
2008
Springer
14 years 3 days ago
Evolutionary dynamics for designing multi-period auctions
Mechanism design (MD) has recently become a very popular approach in the design of distributed systems of autonomous agents. A key assumption required for the application of MD is...
Tomas Klos, Gerrit Jan van Ahee
ICALT
2006
IEEE
14 years 4 months ago
A Study of Design Requirements for Mobile Learning Environments
This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination of...
David Parsons, Hokyoung Ryu, Mark Cranshaw
IVA
2005
Springer
14 years 3 months ago
The Behavior Oriented Design of an Unreal Tournament Character
Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usabi...
Samuel J. Partington, Joanna Bryson
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 4 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
FDG
2009
ACM
14 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool