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ICDCSW
2005
IEEE
14 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
GAMEON
2007
13 years 11 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Anton Eliëns, Dhaval Vyas
ENTCS
2010
136views more  ENTCS 2010»
13 years 7 months ago
A Solver for Modal Fixpoint Logics
We present MLSolver, a tool for solving the satisfiability and validity problems for modal fixpoint logics. The underlying technique is based on characterisations of satisfiabilit...
Oliver Friedmann, Martin Lange
MCFNS
2010
104views more  MCFNS 2010»
13 years 5 months ago
ECOSEL: An Auction Mechanism for Forest Ecosystem Services
This paper describes the foundations of a market mechanism that was designed to stimulate more efficient provisions of forest ecosystem services to society. The proposed tool is a ...
Sándor F. Tóth, Gregory J. Ettl, Ser...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 5 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza