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MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 4 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
ESORICS
2007
Springer
14 years 4 months ago
Towards Modeling Trust Based Decisions: A Game Theoretic Approach
Current trust models enable decision support at an implicit level by means of thresholds or constraint satisfiability. Decision support is mostly included only for a single binary...
Vidyaraman Sankaranarayanan, Madhusudhanan Chandra...
MONET
2011
13 years 1 months ago
Distributed Coalition Formation Games for Secure Wireless Transmission
Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. Whil...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
CSL
2011
Springer
13 years 5 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
DIGRA
2003
Springer
14 years 3 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams