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MM
2006
ACM

Improving the experience of controlling avatars in camera-based games using physical input

14 years 6 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical actions are presented. Second, a solution is proposed: adding a layer of separation between user and avatar while retaining intuitive user control. Two methods are proposed for this separation: spatially and temporally. Implementations of these methods are then presented in the context of a simple game and evaluate their effect on performance and satisfaction. Results of a human subject experiment are presented, showing that reducing the amount of user control can maintain, and even improve, user satisfaction if the design of such a reduction is appropriate. This is followed by a discussion of how the findings inform camera-based game design. Categories and Subject Descriptors H.5.2 [Information interfaces and presentation]: User Interfaces General Terms Design, Experimentation, Human Factors. Keywords Camer...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where MM
Authors Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
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