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CCS
2008
ACM
14 years 10 days ago
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact...
Maxim Raya, Mohammad Hossein Manshaei, Márk...
PODC
2003
ACM
14 years 3 months ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
ANSS
2000
IEEE
14 years 2 months ago
Using the DEVS Paradigm to Implement a Simulated Processor
This work is devoted to present the design and implementation of Alfa-1, a simulated computer with educational purposes. The DEVS formalism was used to attack the complexity of th...
Sergio Daicz, Alejandro Troccoli, Sergio Zlotnik, ...
SIGECOM
2003
ACM
141views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Automated mechanism design for a self-interested designer
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
ACMACE
2009
ACM
14 years 4 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...