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CSCW
2007
ACM
13 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
HCI
2009
13 years 7 months ago
YVision: A General Purpose Software Composition Framework
Abstract. Expectations for the industry of Human Computer Interaction are much higher today than they were ten or even five years ago. Innovative solutions to sense and gather info...
Antão Almada, Gonçalo Lopes, Andr&ea...
TCIAIG
2010
13 years 4 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
LREC
2010
135views Education» more  LREC 2010»
13 years 11 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...