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CMMR
2005
Springer
130views Music» more  CMMR 2005»
13 years 11 months ago
Metris: A Game Environment for Music Performance
Abstract. Metris is a version of the Tetris game that uses a player’s musical response to control game performance. The game is driven by two factors: traditional game design and...
Mark Havryliv, Terumi Narushima
IPPS
2003
IEEE
14 years 3 months ago
PROSIDIS: A Special Purpose Processor for PROtein SImilarity DIScovery
This work presents the architecture of PROSIDIS, a special purpose processor designed to search for the occurrence of substrings similar to a given ‘template string’ within a ...
Alessandro Marongiu, Paolo Palazzari, Vittorio Ros...
CIDR
2007
128views Algorithms» more  CIDR 2007»
13 years 11 months ago
Cayuga: A General Purpose Event Monitoring System
We describe the design and implementation of the Cornell Cayuga System for scalable event processing. We present a query language based on Cayuga Algebra for naturally expressing ...
Alan J. Demers, Johannes Gehrke, Biswanath Panda, ...
CHI
2008
ACM
14 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ACSAC
2003
IEEE
14 years 3 months ago
Security Design in Online Games
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. In this paper, we e...
Jeff Jianxin Yan