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MIG
2009
Springer
14 years 5 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
GLOBECOM
2008
IEEE
14 years 5 months ago
A Game Theoretic Framework for Distributed Self-Coexistence Among IEEE 802.22 Networks
—The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate in the under–utilized TV bands by detecting and avoiding primary TV transmis...
Shamik Sengupta, R. Chandramouli, Swastik Brahma, ...
ICC
2008
IEEE
139views Communications» more  ICC 2008»
14 years 5 months ago
Repeated Spectrum Sharing Game with Self-Enforcing Truth-Telling Mechanism
—Dynamic spectrum access has become a promising approach that can coordinate different users’ access to adapt to spectrum dynamics to improve spectrum efficiency. However, use...
Yongle Wu, Beibei Wang, K. J. Ray Liu
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 4 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
14 years 4 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...