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GW
2007
Springer
104views Biometrics» more  GW 2007»
14 years 1 months ago
Gesture Modelling for Linguistic Purposes
The study of sign languages attempts to create a coherent model that binds the expressive nature of signs conveyed in gestures to a linguistic framework. Gesture modelling offers a...
Guillaume J.-L. Olivrin
CIE
2007
Springer
13 years 9 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
MHCI
2009
Springer
14 years 4 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
ATAL
2011
Springer
12 years 9 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
CHI
2007
ACM
14 years 10 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum