Sciweavers

3582 search results - page 42 / 717
» Designing games with a purpose
Sort
View
ICAD
2004
13 years 11 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
APVIS
2004
13 years 11 months ago
Visualisation of the Minority Game Using a Mod
This paper explores visualisation of a simplified model of a financial market, known as the Minority Game, using a computer game modification (mod) as a medium. The purpose of thi...
Stewart G. Heckenberg, Ric D. Herbert, Richard Web...